﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MainResourceSetting{

    public static string _settingSavePath//mainresourceSetting自身Json数据设置保存位置
    {
        get { return Application.dataPath + "/Resources/ResourceDataInfo/MainResourceSetting.json"; }
    }


   public string _mainGameSettingPath;
}
